BackgroundVideo games in their60-year history have changed a lot. The first gaming machine was created in1940, but the development of video games began in the early seventies with thefirst home console Odyssey and video game Pong in 1972, which has become one ofthe famous, first truly successful commercial game of today.
Since thencomputers have become so common that anyone could create their own game.Nowadays, creating AAA games (highestdevelopment budgets and levels of promotion) requires large financial resourcesand is associated with a high risk of failure. To reduce the risk of low salesof the game, large companies must carefully plan production processes beforestarting the game development process. 1.0 Terms of ReferenceSTEPHEN COLBERT (Lecturer)has requested PIOTR GRZEBIELSKI to write a report to examine: Video GameDevelopment. It is a requirement of Communication, Level 6 unit, F3GB 12, andis due to be submitted on 27 October 2017. 2.
0 ProceduresResearch for this reportwas conducted primarily via internet, by visiting reputable websites ofjournals, newspapers, and official reports. 3.0 FindingsVideo games are hardly everbuilt in a consistent manner. Instead creative teams of up to 200 people jumpback and forth between different stages of the development process and oftenentirely different companies are tasked with handling certain components likemultiplayer. In general, however the game development process starts and endswith a number of particular phases.3.1 ConceptThe process of creatinggames starts with the simple concept or idea.
Usually this is an originalconcept created inside the company, but it happens that the idea is taken fromoutside. Often it is a continuation of the existing title, or the plot of thegame is based on movies, comics, folklore or history. Various creative anddesign directors decide what kind of game they will make. After developing thestoryline, the company needs to do a storyboard, which is a visualrepresentation of the plot, including sketches, concepts, and text to explainwhat is going on in every section or scene of the game. At the same stage, itanalyzes how the game will play, what is the game’s purpose and rules, and mapsof different worlds or levels in the game. Software engineers decide whatexactly happens on the screen when a specific button is pressed, which may andmay not be the interaction that script events occur, and how the non-controlledcharacters react to what the player is doing.
The team must (also)consider the platform on which the game will operate, its technicalcapabilities and limitations. Developersare limited by the technical specifications of the particular platform theirgame is being created for. The engine is the most important component of thegame.
It compiles code and visual assets.3.2 PitchingPhase two is the pitchingphase. A couple of documents are presented to the game publishers. Detailingconcepts fleshed out in stage one. Independent valves usually pitch their gameideas to the public in order to raise money, generally through the help ofwebsites like Kickstarter. 3.
3 Story development andconcept artAfter defining a simpleconcept and choosing a platform, producers, designers, programmers and artistswill work on issues such as storytelling, scripting and creating completedesign documents detailing game objectives, design levels, game mechanics. Whenthe game is created on the original concept, the authors of the scripts,artists and designers have the freedom to create. In cases where gamedevelopment is based on a simulation of a real event or license, creativefreedom is often limited to acceptable within the real or realm world.In this stage visual artists are tasked with gatheringreference material and designing the look and feel of the game world within theboundaries set by the script writers. It is here that various game designerscan see if their ideas will work in practice.3.4 Production In stage four conceptart is translated into the digital space.
Together with professional leveldesigners 2d and 3d artists build everything the player will see. This stepenables the development team to use the latest in computer animation technologyto bring the game elements to life by adding colours, textures, shading and ofcourse movement. After developing a preliminary version of each character, theanimators superimpose a skeleton by manipulating the skeleton they make thecharacter move. They experiment with different movements until they decide onwhich ones they’ll use for the game.
Other animators work on the backgroundsthe games playing field once they have a rough version laid out they refine itby adding details colours and textures to give a depth and dimension they usevirtual lighting to create shading and shadows to advance the storyline, videogame is interspersed with animated movies called cinematics. To make a cinematicsaction look realistic they use a technique called motion capture. The animatorsvideotaped famous actors performing the action, then use animation software toreproduce it on the computer In production, producerswill collaborate with teams of designers, artists and programmers to make sureeveryone is working together and are at the same stage. Schedules are respectedto ensure that the goals of the project are adhered to throughout thedevelopment of the game. 3.5 PostproductionWhen the game istheoretically starting to look like a designer’s vision, testing begins. Byperforming focus tests, developers see what is difficult for the players, andthen improve or fix them.
During this production phase, the original vision islikely to change in small ways to correct errors in the design. Continuing tofocus on testing and improving the gameplay, the game is polished. Developers privately or publicly sharealpha and beta versions of their game, gathering feedback and bug reports whichcan fix before release and use to make sure everything is as engrossing and compellingas possible. Once completed the games assets and code are sent off to beprinted on disks and distributed to retail stores across the globe or releasedigitally.
The final stage of game development regards updates andpatches to fix more bugs and glitches, as well as either paid or free storybased or multiplayer downloadable content to key players enjoying the game acouple years after release. 4.0 ConclusionTechnology, especiallygames are developing at a rapid speed, therefore developers who want to becomeimportant competitors, must analyze the future of the gaming market.
Theyshould be open to new distributions for their games.Creating video games is a complexprocess but giving developers great satisfaction and chances for personaldevelopment and significant financial gains. Covers so many areas, throughcreating a scenario, music, graphics, drawing and managing, that almosteveryone who want to create games finds something for themselves and can be aco-creator of virtual entertainment history. 5.
0 RecommendationsWith a bad managing it canlast for many years, absorb a lot of financial resources and end up failing.Therefore, besides it’s a good idea on the game and willingness it is importantto choose the necessary number of people, designate and calculate the so-calledmilestones. Developers also need to determine on what platform the game will bedisplayed and what technologies may appear in the near future to move the titleto the newly created devices. A couple of documents arepresented to the game publishers. Detailing concepts fleshed out in stage one.Independent valves usually pitch their game ideas to the public in order toraise money, generally through the help of websites like Kickstarter.