in the 21st century are brought up in a media environment where idea
of communication convergence has become a reality. There is a permanent
cross-over between TV and internet content, between computer games and
telecommunication. The increasing amount of time, children are spending on
computer technology may make a difference in their lives negatively because
some of them will not devote time to their home works and other
extra-curricular activities that are educative. For years there have been arguments
on the power the media wield in determining the on goings in the society and in
changing human behaviours. This argument extends to its influence on children.
The current young generation is exposed to a myriad of media contents which
could explain the sex disposition of children and their tendency to subscribe
to violent acts. For example, children begin to notice and react to television
very early. By the age of three, children will willingly watch a show designed
for them 95% of the time and will imitate someone on television as readily as
they will imitate a live person (Singer & Singer, 1986). The average time
children spend watching television rises from about 2 1/2 hours per day. A
study revealed that nearly 70% of young people reported at least some exposure
to sexual and violent films on video (Strouse, Pettey, &Shatzer, 2011).
Given the popularity of these films, it becomes important to examine the impact
that viewing such explicit content may be having on children.

the past 40 years, a body of literature has emerged that strongly supports the
notion that media violence viewing is one factor that contributes to the
development of aggression. The majority of empirical studies have focused on
the effects of watching dramatic violence on TV and video games. As a child
grows older, the social scripts acquired through observation of family, peers,
community and mass media become more complex, abstracted, and automatic in their

today world, time is a priced commodity in the market of life, life events unfold
over the course of time. The question that strikes my mind is who children
spend time with? their parents, peers, or media characters. Also, the content
and context of what they spent time with provides important parameters of the
health and welfare of children.

To a child, almost any kind of conflict, such as the heated
arguments of some talk-radio shows or primetime news pundits, can sound as
aggressive as two cartoon characters dropping anvils on one another. While
violence is not new to the human race, it is an increasing problem in modern
society. With greater access to firearms and explosives, the scope and
efficiency of violent behavior has had serious consequences. We need only look
at the recent school shootings and the escalating rate of youth homicides among
urban adolescents to appreciate the extent of this ominous trend. While the
causes of youth violence are multifactorial and include such variables as
poverty, family psychopathology, child abuse, exposure to domestic and
community violence, substance abuse and other psychiatric disorders, the
research literature is quite compelling that children’s exposure to media
violence plays an important role in the etiology of violent behavior. While it
is difficult to determine which children who have experienced televised
violence are at greatest risk, there appears to be a strong correlation between
media violence and aggressive behavior within vulnerable “at risk”
segments of youth. In this work I will examine the impact of media violence on
children looking into television and video games and at end through my research
bring in answers on how the parents or guardians can play a vital role in
helping to diminish this powerful cause of violent behavior.


Television continues to be one of
the most powerful and important influences on the health and behaviour of
children throughout world. More families own a television than a telephone
(Br-inik, 2001). Therefore, the amount of viewing and content of the programs
is likely to have an impact on the behaviour of children. Media violence on
television is uniquely accessible and pervasive. Violence on television is
frequent, usually viewed as inconsequential and often rewarded.

The reality is that we have not yet successfully defined
violence and aggression, whether when analyzing the content children consume,
or investigating the potentially resultant aggressive behaviour. Because
individual studies define these notions differently, the goal posts are
constantly moving for anyone who is trying to get a big picture look at the
situation. The difficulty of quantifying aggression and violence in a strict
way makes it nearly impossible to accurately answer the question “Does media
violence cause children to commit¬†violence?”

How does televised violence result in aggressive
behavior? Some researchers have demonstrated that very young children will
imitate aggressive acts on TV in their play with peers. Before age 4, children
are unable to distinguish between fact and fantasy and may view violence as an
ordinary occurrence. In general, violence on television and in movies often
conveys a model of conflict resolution. It is efficient, frequent, and
inconsequential. Heroes are violent, and, as such, are rewarded for their
behavior. They become role models for youth. It is “cool” to carry an
automatic weapon and use it to knock off the “bad guys.” The typical
scenario of using violence for a righteous cause may translate in daily life
into a justification for using violence to retaliate against perceived
victimizers. Hence, vulnerable children who have been victimized may be tempted
to use violent means to solve problems. Unfortunately, there are few, if any,
models of nonviolent conflict resolution in the media. Additionally, children who
watch televised violence are desensitized to it. They may come to see violence
as a fact of life and, over time, lose their ability to empathize with both the
victim and the victimizer