On the other hand, there has recently been a growing amount of research into the possible benefits of game playing, such as that of promoting CIT skills, and of its being an added motivational component for training and education (Ip Jacobs Watkins, 2008, P. 356). The aim of this paper is to investigate research into games and education: whether or not there is a link between the frequency with which video games are played, the type of video game being used, and academic achievement, as measured by traditional examination results, of those who play them.
Definition of Terms Wisped- The Free Online Encyclopedia defines a video game as “a game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term “video game”, it now implies any type of splay device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms are broad in Video Games & Academic Achievement 5 range, from large computers to small handheld devices.
Specialized video games such as arcade games, while previously common, have gradually declined in use. ” The input device normally used to manipulate video games is called a game controller, which varies across platforms. For instance, a dedicated console controller might consist of only a button and a joystick, or feature a dozen buttons and one or more Joysticks. Early personal computer based games historically relied on the availability of a keyboard for gamely, or more commonly, required the user to purchase a separate Joystick with at least one button to play.
Many modern computer games allow the player to use a keyboard and mouse simultaneously (Video Games, Wisped, 2008). Beyond the common element of visual feedback, video games have utilized other systems to provoke Interaction Ana International to ten player. Cancel examples AT tense are sound reproduction devices, such as speakers and headphones, and an array of hepatic reprisals, such as vibration or force feedback (Video Games, Wisped, 2008). Wisped also defines the types of video games are “primarily meant for entertainment.