We are born into this world with no past, no memories and no
desires. We start our lives by discovering the untaught environment while
traveling through the time until we are old enough to start understanding more
than senses and feelings. We come face to face with reality which is only meant
to be conquered, developed and evolved only by those who carry the main factor
in them. What that main factor might be is something that comes into our lives
with the help of those who have been taught about it and grew by following its
rules. The so-called factor is none else but the great history that has been
leading every single life on this earth. History is the leading factor of this
world. Without history, humans would be nothing more than mere monkeys. Every single
thing we have achieved as humanity so far is entirely thanks to our past and
the ability to save even a tiny part of it and embody it into our present.
History is a big part of our lives since they are based on it which means that
history has an important role and will always have. History is not a thing so
is not something which we can touch and just put away until we need it at some
point. Losing history is a big deprivation for
us. How do we even have access the history that happened hundreds of
years ago? The answer is “memory”, we have access to the records of the past
through memory; whether it rises from the mind, books or traditions. We refer
to memory, not as the memory of a single person but the memory that has been
inherited to us from our great ancestors. Games have taken a place in our lives
as well for the last decades and we seem to invest in them more than we
actually believe. No matter the year we are born on, we appear to play games
from different times. In this essay I am referring to the history, the memory
and the games because later on I will be talking and explaining how history is
embed into games.

 

Chivalry: Medieval warfare (and deadliest warrior)

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Chivalry: Medieval Warfare is the first commercial title that was
founded by the Torn Banner studios for their developed multiplayer-focused hack
and slash game. The game is set in a fictional world that resembles the Middle
Ages and offers similar gameplay combat to the developer’s previously released
games Half-Life 2 mod, Age of Chivalry. On September 20, 2012, a trailer was
released which set the release date to October 16, 2012. The developers had
confirmed that the game would be PC exclusive initially, but in October 2014,
they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in
December 2014. A standalone expansion pack called Chivalry: Deadliest Warrior
was announced on August 23, 2013 as a tie-in for the television series
Deadliest Warrior. It was released on November 14, 2013.

The story of the game

By winning the war, King Alfonso
Argon managed to unite the kingdom of Agatha, but later on he became restless
with the peace he achieved and started wishing for some action and so he
decided to preach the expansion of his empire. The King used his army to move
towards the south in order to conquer the neighboring land which’s name was
Tenosia. That movement of his drove them to failure which left his army with a
big number of the soldiers dead, the King ended up losing his life in a desert.
With the loss of their king, the army fell apart. The general Malric Terrowin
which was the leader of an elite unit know as the Mason order, rushed back to
Agatha in order to inform the people of the King’s death and impel them to
prepare themselves for a counter attack to the enemy, Tenosian. Filled with
fear and the promise of supplanting the upper class, the order managed to fast
take control of Agatha. The rest of the soldiers returned home in the end but
the result was that the Mason Order named them traitors. The knights rallied
behind the General Feydrid Kearn and Danum Argon, the King’s nephew and
rightful heir to the throne and marched on Malric’s citadel, hoping to restore
peace to the kingdom. Destroyed by the war, all the castles across the land are
now under siege.  Will you side with the
traditional Agathian Knights or the radical Mason Order? Your sword will decide
the fate of a once-proud kingdom.

The gameplay and more

The game is skill-based, therefore
experience is needed. The game calls for the user to start exploring the basics
of it and slowly start mastering it as it is controlled just like an FPS, but
instead of guns and grenades, the players are given swords, shields, maces,
battleaxes and longbows. The game is set in a fictional but gritty and
realistic world since is based on history. The users will have to fight in fast
paced online battles while they will be besieging castles, raiding medieval
villages and fighting for glory in the arena with the biggest number of the
players participating being 32. The use of a controller is needed if the user is playing the game
on a console like PlayStation or Xbox, otherwise a mouse and a keyboard will do
for a pc.
The users are provided with a big range of responsive combat options by a deep
melee combat system. They can adjust their attacks and blocks in real time with
the use of a mouse for better accuracy and complete control of the action they
try to achieve. Users have access to a range of brutal weapons up to 60 from
broad swords and battle axes to longbows and javelins. Due to the objective,
the teams have to come up with tactics and strategies to break gates down, raid
villages and assassinate enemy royalty in order to achieve victory. The user
has a variety of siege weapons which they can choose from, like catapults,
boiling oil, ballista, battering rams and more. Vast, lush environments that
transport the player to a gritty and immersive medieval world. There are
offline play options that allow players to gain familiarity with the controls
and gameplay before proceed to action.
There are seven different modes in the game: Free for all, Duel, Team
Deathmatch, Last Team standing, King of the Hill, Capture the flag and Team
objective. There are four classes: Archer, Man-at-arms, Vanguard and Knight.
(in deadliest warrior there are more classes) There are different weapons for
each category.
The environment is 3D graphic and
it changes according to the mode the user is in. In most of the modes the
environment is dark(not like night, use of dark colours not too bright). In
some modes the sky is blue with sun and in most modes there are dark colours
with dark clouds on the sky. There is a forest with mist around or a village
with broken houses or an arena where the users are fighting in. The environment
sets up the mood for war since is usually filled with dead bodies and broken
items. Many realistic elements like trees, rocks, buildings etc. The clothes
and weapons are based on history or are made well to look like those just like
the area, buildings and more. Is a fictional world resembling the Middle Ages
and therefore is the story.  Is a perfect
made environment for users who like brutal-historical games. There are effects
used, like in many games, that help the user get the feeling of real combat;
such as blood on the clothes of the enemy or the user’s character or the
ground, the mist in the environment, the fire etc. The lights are also helpful
as the sunlight or the moonlight, depending on the time in the game feels
realistic.  As said before, there are
choices of specific classes of the characters you can choose from and they
become even more on the expansion. Many choices of weapons as well. The user
has full control of the character as they can move the character in the
environment and decide where to attack and how. There are quite some realistic
sounds coming from the environment and there are the voices of the characters.
The users can communicate through chatting as there are also helping guides
that appear as messages on the screen of each user depending on their actions.

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Medieval ll: Total war

Medieval ll: Total war is the continuation of the game Medieval:
Total war which is the second game that came after the first game which is
Total War. Medieval ll: Total war is a strategy game which was developed by the
Creative Assembly. It was published for the first time on 10th of
November 2016 in Europe and later on was publish on other countries as well. The
game is available for PC/LNX/Mac. In this game the user’s goal is to take
control of their armies leading them to conquer other civilizations/ cities and
expand their reign by destroying the enemy, and rebuilding/create better and
stronger nations. Use diplomacy and manipulation to win wars with great
bloodshed and epic fights in the west and middle eastern world. In this game
you will come across elements from the western history, chivalry, the crusades
and conquest of the Americas. The game is set from the first game to this in
the ages between 1080s and 1530s while it focuses on medieval warfare, on
religions and politics in Europe, North Africa and the Middle East.

Story of the
game

In Medieval ll: Total war there is not a specific storyline for
the user to follow. Each user is able to create their own story while
progressing in the game which is one of the purposes of the game. The user is
able to pick a faction and as goal to conquer the map of the game. They create
their own stories while going through the game process by building their
cities, fighting enemies and spreading their own religions or cultures. Each
user is free to create their own storyline.  

The gameplay
and more

Medieval
ll: Total war is a single-player game where the user needs to gain the control
of a faction and start building their own civilization which will be military
and economically at the same time so they will be able to make attacks and win
so they can conquer other factions in the game. Depending on the version, if
it’s the short one then the user comes across a few faction specific enemies
that they need to defeat and if it’s the long version then the user has the
option to gain control of at least forty-five different territories within
faction specific cities like Jerusalem or Constantinople.  Have control of your army and use it to
spread your influence by using diplomacy and winning battles with great
combinations of attacks. Spot and gain armors, ammos, different weapons. Your
soldiers can have access to a great scale of different appearances and armory. In
the game there are motion captured mechanics which have been introduced. When
the game starts there is the option between five factions for the user to
choose, the Holy Roman Empire and the Kingdoms of France, England and Spain are
included. While the game is progressing there are factions that were defeated
on the campaign map which are now unlocked, as a result they lead to a total of
seventeen playable factions. In the game there are places that are real life
based like kingdoms, but in some cases where there was not a kingdom at the
time, to follow as reference is where the creators adapted and used the basic
architecture of the time and improvised. There are ruling families for each
faction with adult male members. Those members are meant to become either ruler
settlements or military generals. As a user you have the control of the
decisions of those rulers which will lead you later on, on specific results. If
the user had played the previous games then they will have the benefit of
finding common elements in this version of the game.
In the game you have the view of your map and also the battlefield view where
you are able to watch your army fighting in real time while you can choose
which troops to send in the fight and enable the extra commands you are given. In
the game you get offers and decides on trades with others, you can make offers
as well and decide on your behavior. You can view other countries by using the
map and watch what they are doing so you can take actions according to what you
want to achieve in the game. Or maybe you can spot enemies trying to make an
attack on your cities and prevent them from doing so by arranging an attack to
them. The map is very big and can change accordingly. The age of the characters
has an important role in the game as well. You get lines on the map pointing
out the direction someone is moving towards as well.
The environment is filled with colours according to the time. Like if you are
raiding a village the atmosphere is moody with grey background colours on the
sky and mist. Buildings and environment elements like trees surrounding you.
Each army is recognized by the clothing the user has chosen for them and by the
banners the soldiers are carrying with them. For easy spot of the horses they
have a green circle underneath them. You could be on a desert with bright sun
and blue sky or rain and bad weather. Your troops can be moving on their feet
or with horses. For each button you are touching with your cursor you get a box
message explaining what the specific button does and how to use it. In a fight
you have the option to pause, run forward or backward the video. The extra
effects like smoke from chimneys or fire or bombs are extra bonus for the game.
You don’t get a lot of freedom with the movement of the screen and you cannot
see the battle like in an FPS. You are just observing the facts taking action
depending on the choices you have made. The game generally is based on real facts
but it also contains some improvisation from the creators. The buildings and
environments are real looking and so are the characters and all the elements.
They of course don’t lose the game aesthetics but they keep a real life based
feeling in them. The user has always access to the mini-map on their left and
can switch to a full screen map from the options that are given. In Medieval
ll: total war the available sounds are the voices of the soldiers/ armies and
the sounds from the effects like the rain, fire, wind etc.

_____________________________________________________________________________________

According to Phil Hartup, most of the games that use real
data of historic events are just using them as a backdrop. He continues by
pointing out that also most of the games tend to play fast but also loose with
the history. There are some games that use the history properly and not just as
a backdrop, they use the facts and environment that is based on to actually
teach the user about those specific historic events. By creating the most
realistic models and circumstances in a historical game, they manage to give a
real feeling of how the facts took place on that time and how the people who
were coming across those facts were feeling. It is known that people learn more easily when they are
interacting with the thing they are studying over, which brings us to the
conclusion that by using the true history facts for the storyline of the game
and giving the best graphics and effects is what can help anyone learn about it
the fastest and in the most fun way, especially if there are quests requesting
answers for things that happened in the previous levels of the game. (maybe
use for conclusion)

There are historical games that have a specific storyline
for the user to follow, for example a game that is following historical events
with the turn of events as they actually happened is a game that doesn’t give important
options to the user that can make major changes in the storyline. But there are
games that give a lot of options to the user that will indeed affect the game’s
story, those are the games that use the history as a backdrop since the ending
of the game will be an abstract one instead of the expected ending that comes from
a specific historical event. Another way that history is used in games, it’s
not by using the historical events to tell the story but instead it uses them
in order to show how the power system was performed in those eras so the armies
could accomplish their goals. In those games you are not supposed to be just
watching the story going, you are a part of it. Depending on the game you could
be a part of an army or a leader, a king, a lord or maybe even a spy. You could
of course still be a nobody who suddenly gets involved into the story. If the
game is multiplayer then you most likely aren’t the main character in the game
but you might still get to lead your story the way you want. There are of course
exceptions that you could be the leader even in a multiplayer game. In games
that require strategy, the user must act and take decisions. Knowing how to manipulate
others and making alliances with others are important factors that were required
for the old leaders so they could lead their armies and conquer others.
Historical games can also be teaching the user of how to become a great leader by
protecting your country or a sly murderer who robs his victims, even a double spy
who betrayed his king. In games that use the true history as it happened as
their root, the real names of the rulers and all the important characters that
made big changes can be kept in the story, as also the nations and items like Excalibur
and king Arthur.
Another important factor in games and also in history generally is luck. An
accidental action or just some coincidences can lead the user to great changes
which can be resulting to a horrible or an amazing ending for the main
character or the game in general.